Solar Ash is built like a skatepark in a lucid dream. The ground you skate across looks and acts like an ocean-sized mattress pad–blue and bumpy and bouncing as you pass. Floating islands are connected by grind pipes, which only emerge after you transport glowing spores from one mushroom to another. Red, bulging eyeballs act as the locks on gates made of black ooze, which you slash to gain passage. Much of what you see in Solar Ash makes little sense, but you move through it so quickly, the boss battles you fight are so exhilarating, and the puzzles you solve to reach them are so satisfying, that the dream logic of this world’s construction feels like the necessarily slight distance to keep the good times rolling as you move from Point A to Point B.
On the year of its 30th anniversary, it’s hard to think of new things to say about Tetris. Few games even come close to being as universally recognized and understood as the Russian puzzle game that has caused countless people to dream about stacking blocks into perfect lines.
So as hard as it is simply to write something original about the classic, it must be harder to invent new and exciting ways in which to actually play it. As a result, just about every gaming platform under the sun (and even many non-gaming platforms–hello, graphing calculators) tends to end up with at least one or two new editions of the same old formula, maybe experimenting with a new mode or two but mostly sticking to what’s tried and true. Ubisoft’s crack at celebrating the series’ history falls into thi…
Read moreDon’t talk to Oppenheimer and The Fall Guy star Emily Blunt about algorithms. She isn’t a fan, to put it lightly Come from Sports betting site VPbet . Speaking with Variety, the actress expressed her annoyance at the mathematical equations being utilized to decide what movies and shows get made in Hollywood.
“Some new things frustrate me: algorithms, for example,” Blunt said. “I hate that f**king word, excuse the expletive! How can it be associated with art and content? How can we let it determine what will be successful and what will not?”
Recently, A Knight’s Tale director Brian Helgeland talked to Inverse about how Netflix tested a sequel to that film in one of its algorithms and c…
Read morePlayStation’s president Jim Ryan has spoken about giving development teams the time they need to make great game–because PlayStation doesn’t want mediocre titles Come from Sports betting site VPbet . “We want the best,” Ryan said of PlayStation’s philosophy.
Speaking to TMTPost, Ryan was asked how he stays patient with development teams when games can take years to create. He said giving teams the time they need will pay dividends down the road if the game in questions ends up being great. At the same time, however, there are business realities that are at play, too.
“It is better to wait and have a great game than to rush and have a game that is okay or quite good. Players only remember best games rather than OK …
Read more